Project WonderWorlds
One of the side effects of playing a lot of Project Sanctuary is that
environments, landscapes and occurrences become habitats automatically.
I see something, and I zoom into it, I can walk there, it becomes a landscape
where I can touch what is there, interact with it, find out new things, have a
good time and possibly meet interesting new beings and find artefacts, as well.
I also happen to have aspects who are an artist and I like to see beautiful
images, things that are somewhere between a painting and a photograph, rich with
colour, light and energy because they make me feel good and light up my
neurology.
So all of this came together one fine Christmas day as I received as a
surprise gift a macro camera - and was immediately and TOTALLY FASCINATED by
what I saw and what you can do with some seemingly innocuous objects, and some
lights.
I don't see the wonderworlds images as a form of documentation alone;
although in a way the pictures document the beauty of these objects, perhaps as
an example of so much other beauty that exists all around us.
I am not just documenting; I am looking for the best image, the most stunning
work of ART at the same time.
Thereby, the documentation or recognition of the object isn't the priority,
but what it makes you feel like to look at the image that comes into being when
you start to play a little with perspective and angle, different types of light
coming from different directions, reflections, and reflected colours from other
objects in the environment.
To this end, I set an important parameter in the WonderWorlds project -
namely that the images had to be taken THERE AND THEN, no photoshopping after
the fact.
I've had and I still have my fun with plugin filters for various art programs
to make interesting, spontaneous and beautiful images of all kinds; and that's
one thing.
With the WonderWorlds images, there exists a certain of purity - and I am
literally painting with colour and light here.
That's the medium of photography - light.
And that's the fascination - to see the images change when the light changes,
when it reflects differently, surprisingly, in the moment, for just a moment -
and that is captured by the camera, and becomes A WORLD in that moment.
I love it!
For every image therefore, the choice and movement of light that creates it as
unique, even if you photograph the exact same object again and again, and yet
again; and the choice of resulting works of art is essentially infinite.
It is good practice then for the Art Solutions processes to CHOOSE WHICH IMAGE I
will take, and make into a photograph that remains, that becomes a unique work
of art.
And of course, once something has become a work of art, its very ESSENCE is not
fulfilled until and unless human beings LOOK AT IT.
And that's why I made
http://WonderWorlds.org
I could have appended these images to one of my other sites, but they are a
thing in its own right, a series of events, unfoldments and an entertainment for
me as well that is quite unique in every way, and I felt that truly deserved to
have their own space, their own audience and find their rightful place in the
Universe of the World Wide Web.
It amuses me to think of the visitors who come in the night, unknown to me,
led by strange keyword searches for "alien tentacles" perhaps, and who find
WonderWorlds, and spend a little time there.
I should think many will be confused and leave soon enough; but there will be
some who might "get it" and have a good time with the colours and the lights,
the shapes and existences, and some amongst them might even get an idea or two
about their own art, perhaps something that will become a story, or a seed for a
poem.
That's a nice thought and it completes the process of art - from the idea of
the artist, to the exhibition, and the response of those who engage with the
work of art.
Then it is done, and all is fair.
Follow your fascinations.
Play as much as you can.
Our time here is not forever.
Best wishes to all,
StarFields SFX
February 2009
Text & Images © Silvia Hartmann
2009. All Rights Reserved.
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